Post by Xane;; on Jun 11, 2012 16:57:39 GMT -8
Customizable&Appearances .
YOURSELF .
$100
Multicolored name: allows you to design a multicolored username for yourself. If you're unsure of the colors, check this out.
Custom Title: give yourself a special, one-of-a-kind title to distinguish yourself.BEAUTY .
$300
Exotic Coat: custom coat color/pattern with unlimited variety.
Gala Fur: fur that actually changes color to emotion, season, ect.
Glittery Fur: glitter of any color embedded in your wolf's fur to give it a sparkly effect.
Reflective Fur: fur, of any color, that slightly reflects surroundings.
$200
Set Jewel: custom precious stone fixed into your wolf's body.
$100
Bangs/Mane: some extra fur for your wolfeh.
Gala Eyes: eyes that change color to emotion, season, ect.
Exotic Eyes: custom eyes of any color or mixture of colors.
$50
Painted Claws: custom claw color.
Painted Nose: custom nose color. Now your wolf can be Rudolph!
$100
Necklace: custom with one or more precious gems.
Collar: custom, of any style; spiked, bejeweled, or more.
$90
Bracelet: custom with one or more precious gems.
Chain: custom for your wolf's paw or neck; any style.
$30 single / $50 pair
Piercings: custom with your choice of studs.
$20
Ribbon: custom to tie on your wolf's ear, paw, or neck.
Feathers: custom feathers to tuck behind your wolf's ear or elsewhere.PHYSICAL .
$1000
Wings: custom wings, of any shape or color. You can fly only short distances due to the weight of a wolf.
$900
Enhanced Sense: increases the sensitivity of either eyesight, hearing, or sense of smell.
Speed: special leg muscles that produce high speed. The muscle exhaust quickly, so they can only produce short bursts of speed.
Gills: fish gills allow your wolf to breath underwater.
Echolocation: a bat-like sonar that allows your wolf to "see" and navigate under any circumstances.
Heat Receptions: allows your wolf to sense the heat of other creatures, and form a picture of his surroundings by varying temperatures.
Sonic Voice: enhanced vocal cords that can produce painful, near-deafening sound.
Modified Stomach: a modified stomach that can process foods other than meat. This allows your wolf to become an herbivore or an omnivore.
Tail Sword: custom tail equipped with draconic razors/spikes.
Bio-Luminescence: Any body part of your wolf can now produce natural light and glow, allowing more visibility and possibly attracting curious prey. It can be brightened or dimmed at will, but will not glow very well during the day.
$800
Claws: long retractable claws similar to that of a cat's.
Horn: custom horn of any variety or color.
Tusks: long tusks that stick out from the upper jaw in any way you'd like.
$600
Tail Club: custom tail equipped with a prehistoric bony club.
Spikes: custom quill-like spikes to defend a section of your wolf's body.
$500
Armor: custom scales which protect a section your wolf's body.
Fangs: saber fangs that can originate from the lower jaw or upper.
Add-ons: additional body parts for your wolf.
Hybrid Parts: replace wolf body parts with that of another animal.
Level One.
$1500[/blockquote]
Power-eyes: causes approximately 10-second paralysis in a chosen target. Requires a steady stare. A headache may occur after use.
Empathy: gives the user the ability to read vague emotions and see the needs and wants of others. Can cause dizziness or fatigue after each use.
Telepathy: allows you to project your thoughts to any wolf within sight. No drawpacks.
$900
Awareness: allows the user to sense the presence of individual wolves for up to one mile. No drawbacks.
X-ray Vision: allows the user to see through solid objects, and see what is beneath or past them. Must focus for at least 30 seconds to activate.
Enchanting Voice: Normal wolves have beautiful howls as is, but this makes your wolf have the ability to not just howl, but sing. This singing has a captivating quality to it, and tends to catch the attention of any wolf within ear-shot. No drawbacks.Bio-Luminescence: Any body part of your wolf can now produce natural light and glow, allowing more visibility in dark places with little to no light, or attract curious prey. It can be brightened or dimmed at will, but will not glow very well during the day.-Find me in physical!-
$500
Weather Prediction: gives the user the ability to predict the weather days ahead of time. No drawbacks.
Level Two.
$2500[/blockquote]
Force-field: allows the user to project an electromagnetic field around one's self, creating a shield that blocks outside forces. Exhaustion occurs after use.
Mirage: allows the user to project a realistic illusion or mirage that can fool other wolves into thinking it is real. Over time the illusion loses its deceiving quality, and headache occurs after use.
Shape-shifting: allows the user to transform at will into another animal physically, while still keeping the wolf's mind intact. Slowly drains energy while being used.
$1500
Telekinesis: allows the user to manipulate and move physical objects through use of the mind. The larger the object being controlled, the more amount of focus and energy is required.
Teleportation: the user is able to teleport from one place to another at will. Teleporting farther distances is more exhausting than shorter ones. Can only teleport one's self.
Fire Breath: gives the user the ability to breathe fire in a single stream or in flaming balls. Often scorches the throat and lungs afterward.
Ice Breath: gives the user the ability to breathe icy breath in a single stream or in flaming balls. May frostbite throat and lungs afterward.
Invisibility: user will visually disappear without a trace. Scent, sound, ect. will remain. Mirage will weaken after one minute.
Healing: quickly heals non-mortal wounds. Drains energy depending on severity of wound. Can eliminate infection and disease, as well as heal others.
Electricity: causes pain by electrical shock once contact has been made. Can stun small animals. No drawbacks.
Poison: the bite of a poisonous wolf causes nausea and other side-effects within a few hours. A poisonous wolf's fangs are hollow, allowing for the poison glands to pump out the toxins if desired. Note that poisoned prey can only be safely eaten by a poisonous wolf, as they are immune to the toxins.
Animal Whisperer: allows the user to communicate with animals by projecting thoughts/ideas into their mind. Animal whisperers also have a skill for convincing other animals to do as they say. An animal whisperer can make an animal his/her companion, or the companion of another wolf (this takes more effort with animals of higher intelligence).
Hindsight: allows the user to see into a wolf's past by touching them. Takes focus and will wear out depending on the user's stamina. * a variation of this power will allow the user access only to the memories of his or her ancestors.
$900
Water Walking: allows the user to walk or run on any body of water. Will wear out depending on the user's stamina.
Sky/Air Walking: allows the user to walk/run on air. You are able to climb higher into the sky by leaping up in the air. Will wear out depending on the user's stamina.COMPANIONS .Wolves can make animals their companions by soliciting the aid of an animal whisperer. Companions are compelled to follow and help their wolf master. Keep in mind that the Uuma (fantasy wolves) are superior in intelligence and sophistication; companion animals do not speak their own language, and they have only basic intelligence. NOTE: wolves without the gift of animal whispering can have only one companion at a time.
$2000
1 bear - black bear or grizzly bear
$1500
1 cat - cougar, bobcat, or lynx
1 canine - coyote, red fox, or grey fox
1 large bird - eagle, hawk, raven, buzzard, ect.
$1000
1 small bird - songbird, magpie, or crow, ect.
1 large mammal - badger, raccoon, weasel, skunk, porcupine, ect.
$500
1 deer - elk, moose, mule deer, or whitetailed deer
1 other ungulate - bison, bighorn sheep, mountain goat, or pronghorn
$100
1 small mammal - rabbit, shrew, squirrel, chipmunk, mouse, ect.
Level Three.
$5000[/blockquote]
Immortality: gives the user no lifespan limit. It also stops all physical aging, so a 100-year-old wolf could be just as spry as a two-year old one. No drawbacks.
Immunity: gives the user immunity from attack by another wolf's power. Immunity weakens when facing multiple attacks, and must be enacted mentally.
$2500
Multiplication: give the user the ability to "multiply" itself. These copies are controlled by the creator and become physical objects that can fight, hunt, ect. It is a dangerous power that requires much skill, particularly when creating more than two copies. Instant death may occur if the copies move too far apart, and/or the burden on the user becomes too much.
$2000
Fire Control: gives the user moderate control over the element, fire. These wolves are immune to heat, and can create and direct flames.
Ice Control: gives the user moderate control over the element, ice. These wolves are immune to the cold, and they can create and direct ice of varying shapes.
Water Control: gives the user moderate control over the element, water. These wolves can create fog and water, as well as shift it.
Earth Control: gives the user the ability to create minor earthquakes and cracks in the earth itself, as well as move small rocks, ect.
Light Control: gives the user the ability to change the levels of light/darkness around him. Can also manipulate and create figures through shadows or light.
Weather Control: gives the user moderate control over weather, cloud patterns, and temperature.
Color Control: gives the user the ability to change/manipulate all forms of color. Effects are temporary.
Air Control: gives the user moderate control over the element, air. Able to generate small gales, control wind speed and direction, as well as propel objects and one's self short distances.
Sound Control: the user has the ability to control the element, sound. The user can manipulate the frequency and loudness of any sound. They also are able to manipulate how a sound is heard by others. They are immune to loud noises.